but i'd argue it's on the chief editor to distribute reviews amongst their staff that suit each reviewer, instead of giving the walking sim/JPRG fan a fast paced FPS to review.īut if someone is just flat out awful at gaming, i don't think they should be reviewing games at all.Īs far as reporting on games then it doesn't really matter. I'm sure everyone has tastes though and games they're good and bad at. it doesn't necessarily make their opinion invalid, but it doesn't hold much weight with me compared to someone who does know what they're doing. or the person talking about how good the shooting feels can barely even hit the targets. I'm not sure it's a good match though when someone trying to convey the depth of a combat system is barely scratching the surface of it. You know, like they've passed their journalism exams with these big dreams of reporting big news for for some big name newspaper that has journalistic integrity.but the only job available at the time was "reviewer at polygon" lol. In situations like this i can't help but feel like the person reviewing said game would actually rather be writing about something else, but "games reviewer" is the job they've managed to land and so they're doing what they can. So yeah what I'm saying is it's not okay. Someone at Polygon, hopefully, at least checked the footage before shrugging and posting it anyway. If viewers are distracted by the player having no clue what they're doing, then you've failed. There's no way around it, the capture footage you show needs to be watchable. It's embarrassing, about as embarrassing as a photojournalist sending back shots that are out of focus and overexposed. The idea that it's okay for someone whose job it is to record usable footage of a game to be noticeably clumsy and inexperienced is a bad excuse for shoddy work.
Dean takahashi cuphead how to#
Showcasing Doom at the fingertips of someone who has no idea how to move two analog sticks simultaneously is not very useful to anyone. "Competent" meaning that the video/audio quality is good and the player exhibits the ability to operate the controller at a basic level. With an interactive medium like video games especially, their coverage of games with captured footage should be competent. Media outlets should have standards, and that's not simply for their written content. I think Polygon's Doom video is a fitting example. However, if they're "bad" at platformers and still able to derive enjoyment out of it, then that means there's a very good chance I could as well, and so I'd dig a little deeper into it On the flip side, I'd also like to watch video reviews and hear opinions of people who are less skilled like myself, because if they find it frustrating and aren't having any fun as someone who is new or fresh to the genre, then I likely won't myself.
![dean takahashi cuphead dean takahashi cuphead](https://staticr1.blastingcdn.com/media/photogallery/2017/9/8/660x290/b_502x220/cuphead-is-weird-and-beautiful-and-late-so-lets-puzzle-it-out-polygoncom_1556969.jpg)
I'd say the same would go for people who aren't extremely skilled at games, for example, I'm bad at platformers, like terribly bad couldn't beat a platformer if my life depended on it, and so if I read a review from someone who's an expert at them, they won't have any issues, and will be able to speak in depth to the nuance and depth of the game in the genre to provide an informed opinion Instead of stripping the burnt black cork from the minstrel and presenting a clean white face, while still singing like Calloway or Armstrong or Waller, modern media that seeks to borrow from America’s conflicted past should do so in a way that reckons with what that past tells us about ourselves.I don't see why its an issue? Different reviewers cater to different tastes,įor example, if there's a super niche JRPG coming out, I'll obviously go to a few specific reviewers who are fans of the series/genre and know the ins and outs of it, because I want their opinion on if "it's a good one of those", but I'll also read reviews from people who aren't familiar with the genre and get their opinion on it too, because an outside/different perspective is interesting and can show you aspects of something you're blind to from being too close to it The answer isn’t to flatten and purify the past, whose lessons many clearly still need. This is essentially whitewashing: erasing the embarrassing parts of our past so that we can enjoy the good – the drums the horns the tap dancing the big bands and their recognizable performers, along with the broad creative freedom of this style of animation – without having to ever think about the culture that generated this music in the first place that was never allowed to own its own image. Once it became faux-pas to depict black characters as minstrels and racist caricatures, then the solution appears to be not depicting them at all.
![dean takahashi cuphead dean takahashi cuphead](https://pbs.twimg.com/media/DJN9EiGXUAADy-l.jpg)
Originally posted by Article:That Cuphead follows the path of the Fleischers and hides what could have been likeness behind an anthropomorphic talking dice is historically in line with black representation in animation.